翻訳と辞書
Words near each other
・ Visual capture
・ Visual cliff
・ Visual CMDB
・ Visual collaboration
・ Visual Collaborative
・ Visual comfort probability
・ Visual communication
・ Visual Communication (journal)
・ Visual Communications
・ Visual comparison
・ Visual Compliance
・ Visual Component Framework
・ Visual Component Library
・ Visual Components
・ Visual computing
Visual Concepts
・ Visual control
・ Visual cortex
・ Visual cryptography
・ Visual culture
・ Visual Culture in Britain
・ Visual DataFlex
・ Visual descriptors
・ Visual DialogScript
・ Visual Diary (Edison Chen album)
・ Visual dictionary
・ Visual editor
・ Visual effects
・ Visual effects art director
・ Visual Effects Society


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Visual Concepts : ウィキペディア英語版
Visual Concepts

Visual Concepts is a video game developer based in Novato, California best known for developing Take-Two Interactive's ''2K'' series of sports games. After the success of the series, they were acquired by Sega and became a wholly owned studio with Sega, usually termed a first-party developer. However, Sega at the time termed non-internal studios that the company either set up or purchased as "1.5 development studios" in order to differentiate them from their own internal studios. In January 2005, Visual Concepts was sold to Take-Two Interactive along with their wholly owned subsidiary Kush Games. With the purchase of Visual Concepts, Take-Two created 2K Games, a new publishing label. Although the company started out developing quirky titles such as Lester the Unlikely, development efforts are now primarily centered on sports titles such as Basketball and Wrestling.
==Games developed by Visual Concepts〔(Games Developed by Visual Concepts ) www.ign.com〕==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Visual Concepts」の詳細全文を読む



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